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Summer Reading: Well Played
Product: Well Played
Outside this whole writing gig, I also teach Game Design classes at a local Community College. One of the more common questions I'm usually asked is, "Can you get me a job a Company X?" (The answer is usually "No" by the way), but I'm also asked to recommend books on the subject. Of the hundreds of Game-related books on the market, only a handful are worth reading. Well Played 1.0: Video Games, Value and Meaning is one of those books.

I originally intended to write up a full review on the book, but in the end, I decided that writing a review of other people's opinions is ultimately pointless. Besides, as much as I like to think I know everything, I sometimes need to yield to the more experienced party. The book, which is available as a free download, is a collection of critiques written by scholars, designers, and bloggers, including Greg Costikyan and James Paul Gee. While their names may not be as common as Miyamoto, Kojima or Bleszinsky, these are still some heavy hitters when it comes to design and game theory.


Though not primarily concerned with Game Design, Well Played is an interesting look at the value and meaning behind games (as well as some cool looks at design philosophy). Though sometimes a bit heavy-handed on academics (the price you pay when academics are involved... it's their culture), essays offer a different look at games. Topics include everything from dramatic meaning in Ico and Shadow of the Colossus, why Bioshock's story is a failure and a breakdown of the design behind Super Mario Brothers. I can't say I agreed with everything, but even the ones I didn't agree with made me rethink my approach.

While not every day forum-fodder, the essays are worth reading. Besides, if you're the type to constantly fight under the banner of "Games as art," its good to have something intelligent and meaningful to bring to battle instead of the tired, overly used battle cries we've already heard ("Games have music and art, therefore they are art."; "I cried like a baby when Aeris died, I was moved and games are art."... you know them, so chime in...)

I've read several books similar to Well Played, but this is one of the few that manage to discuss games in an intelligent way while also managing to keep their original intent, the fun, front and center.

You can download Well Played for free at the link below. If you'd rather something non-digital, you can purchase a copy from Amazon.





-Starscream, GameVortex Communications
AKA Ricky Tucker
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