Even though I'm primarily a console gamer these days, I spent much of the early 90s as a PC gamer. I still remember spending hours huddled up in front of my PC playing
Warcraft,
X-Wing and
Doom. However, when I think back, the one game that defined my playing habits more than any other would have to be
X-COM: UFO Defense. Though it wasn't the most original game story-wise, the tactical gameplay experience it offered was truly unique. As squad leader, it was your duty to lead a small group of soldiers through the ruins of a destroyed planet and take out aliens. As your mission progressed, you could acquire pieces of alien tech and use them to upgrade your army's capabilities. Even though it may sound passe' by today's standards,
X-COM: UFO Defense managed to provide an experience that has yet to be captured by any other game in the genre -- even by its own sequels.
After a turbulent development, Altar Interactive is looking to give fans of X-COM exactly what they've been after with the release of UFO: Aftermath. I recently had the chance to spend some time with an early release of the game, and all of a sudden it's 1994 all over again.