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Soul Nomad and the World Eaters: Not Another Strategy RPG
Company: NIS America

When I was first handed my preview copy of Soul Nomad & the World Eaters, my first response was, "Oh boy, another NIS Strategy RPG." Now, I am a big fan of Strategy RPGs, especially when they come from NIS, though I'll readily admit that a bit of "SRPG Fatigue" has definitely been settling in during the last few months. After all, how many 70+ hour games can you play and still remain interested... well, NIS has found a way with Soul Nomad.

You play as a hero who is given a sword and charged with defending the land from all dangers, foreign and domestic. Well, actually, the threat is a group of giant monsters called World Eaters that are making things rough for everyone. Everything seems normal until the sword's terrible secret is revealed - it can talk. Not only that, the demon (named Gig) trapped inside the sword is one evil SOB; he's obnoxious, rude and has a bit of a language problem. As it turns out, Gig threatened the world hundreds of years ago and, though he couldn't be killed, a hero was able to trap him in the sword. You are deemed one of the few who can wield the sword's power, though with great power comes greater temptation. Although Gig doesn't possess a physical body, he is still in command of his powers which he will tempt you with. Ever wanted to quickly gain a few levels in order to face down a tough enemy? Gig can easily raise you about 2000 levels; the drawback is that if you allow Gig to give you too much power, it will allow him to take over your soul. Although there wasn't much of a chance to experience the other "temptations" presented in the game, the recent trailer does hint at being able to do things like steal from shops in town.


Though the balance between power and temptation is one of the first things that will really set Soul Nomad apart, there's also a bit of a twist when it comes to gameplay. All of the standard Strategy RPG elements are here, though Soul Nomad uses them in a few different ways. The game uses a standard grid-based movement system, though your character layouts are different. While on the field, you see only one unit, however that unit is actually part of a "room," which contains other units. When attacking, the game switches to a 2D side view where you see the entire room. Units then attack in the order they appear in the room.

In other words, think of "rooms" as being parties that attack in a particular order. For instance, say you had a four man party containing a warrior, ninja, robot and pirate, in that order. When the party enters combat, the warrior would attack first, then the ninja, robot and pirate (provided the ninja didn't somehow kill him before his turn). The actions your units take are based on their orders and actions. Healers, for instance, can heal before every attack - so there is a strategy involved when planning a room.


Although you can't see them, rooms can be upgraded using Décor objects, which award bonuses. You can also take part in a "Room Inspection." If you can defeat the room's Tyrant, you earn points to spend on upgrades.

Though the preview build was rough, I was happy to see the number of new directions and different take Soul Nomad & the World Eaters presented.

Soul Nomad & the World Eaters ships in late September.



-Starscream, GameVortex Communications
AKA Ricky Tucker
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