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Galactic Civilizations II: Twilight of the Arnor: You've seen the stars... Now blow them up!

Galactic Civilizations II: Twilight of the Arnor is my long awaited "everything comes in threes" prophecy fulfiller. I have recently looked at three huge space strategy games, and I am patiently waiting for this game to move from my beta stack to my full review stack. Fans of the Galactic Civilizations franchise are both glad and sad to hear that we are finally getting the final chapter to the Dread Lords saga. Yes, much like the HALO franchise, you will be finishing the fight. The difference in comparison is it will take you far longer to beat GC2:TA than it did to beat HALO 3. So if you go out, do it with a bang. The game's graphics are looking better and better with each new beta release. There is a ton of new material to take in and process.

So if it is a bang in Galactic Civilizations II: Twilight of the Arnor you're looking for, then what could be better than blowing up stars? I am not going to say that it feels like you finally have control of a Death Star and can take out planets, but it is like being in control of a Death Star and being able to take out stars. It takes a lot of work to get one built, and it takes even longer to get them into play, but it is worth it to hurl this beast at your enemies. While we are on the subject of the technology trees that you will need to complete in order to bring the Terror Star to life, I just want to say that finally there is a feeling of a difference between the races and the way they progress. If everyone is capable of building units and progressing at or about the same rate, there are some unique checks and balances. Fall behind with anyone who has looked at a good portion of the game and the right counter race to yours, and it is over fast.

Galactic Civilizations II had a solid system. It is hard to improve on it directly, so the easy path of least resistance is to add to it. New ship components, new weapons, new races, more customization, and bigger galaxies are what you'll find here. Adding pounds is hard on the heart. It is no different in games. With all of this added on to a great game, will the heart of the game be able to survive? All of these judgments will be withheld until we see the final version of Galactic Civilizations II: Twilight of the Arnor. Is it going to be 20 pounds for the sake of 20 pounds, or will it be 20 pounds of pure star-eating power? We shall see if the structure can continue to hold up to all of this extra material. After all, the game is still played the same way; you simply have more to love and to keep track of. See you in the Metaverse.


-WUMPUSJAGGER, GameVortex Communications
AKA Bryon Lloyd
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