Patapon 2 is on the way, with twice the "pata" and three times the "pon" in store for gamers that are not too rhythmically challenged to enjoy the thing. After our preview of the game, we see lots of common ground with the first
Patapon and some incremental improvements. Incremental is a key word, because nobody wanted to see
Patapon 2 come in and completely reshape the formula. Nothing was broken, really, so why apply any fixes? This concept for sequels works remarkably well in the gaming business, unlike all other art forms where people expect sequels to do something bigger, better, or at least different.