Cover is another big aspect the developers at Universal and GRIN made sure was rock solid. While this is by no means the first game to make use of a cover system,
Wanted: Weapons of Fate gives you the ability to smoothly and swiftly move between cover positions and work on flanking your opponents. Added to this will be a blind fire ability that will force your enemies to take cover themselves. If you run from cover to cover while they are tucked in, then they won't notice you working around the room to get into a better position to take them out.
Wanted: Weapons of Fate also got several actors from the movie (or at least likeness rights). While Wesley is no longer voiced by James McAvoy, they did get the likeness rights and the character model looks great. As for that character's voice, from what I've played so far, the stand-in voice actor has done a great job imitating McAvoy. Terence Stamp reprises his role as the Fraternity weapons smith, Pekwarsky, while Common also returns, but for a different role. The use of the same actors as the movie really shows how much the development team worked to capture the same feeling as the movie.