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Wanted: Weapons of Fate: Bullet Bending Fun

Wanted: Weapons of Fate continues the events of the Wanted movie by showing what Wesley does after learning the truth behind his extensive training as an assassin. Where the movie focused on the relationship (and mystery) of Wesley's father, the game delves into the history of his mother.

The game alternates between Wesley in the present, and his father in the past. It is through these events that we learn what happened around Wesley's birth and who the people are that are suddenly hunting Wesley.


The developers wanted to keep the same pace and feel of the movie, so there were several must-haves for this game - the main one being the ability to curve bullets. For those readers who haven't seen the film yet, this means hitting a target while it is hiding behind cover by slinging your gun so that the bullet's path curves around the offending obstacles. I have to say, I wasn't sure how well a mechanic like this would feel, but after a few minutes of using it, you can become pretty competent.

But, of course, a powerful ability like curving bullets is not without its cost. The game will feature an adrenaline system that forces you to fill up gauges by taking out enemies in more mundane ways before you can tag the guys who really know how to use cover.


Cover is another big aspect the developers at Universal and GRIN made sure was rock solid. While this is by no means the first game to make use of a cover system,Wanted: Weapons of Fate gives you the ability to smoothly and swiftly move between cover positions and work on flanking your opponents. Added to this will be a blind fire ability that will force your enemies to take cover themselves. If you run from cover to cover while they are tucked in, then they won't notice you working around the room to get into a better position to take them out.

Wanted: Weapons of Fate also got several actors from the movie (or at least likeness rights). While Wesley is no longer voiced by James McAvoy, they did get the likeness rights and the character model looks great. As for that character's voice, from what I've played so far, the stand-in voice actor has done a great job imitating McAvoy. Terence Stamp reprises his role as the Fraternity weapons smith, Pekwarsky, while Common also returns, but for a different role. The use of the same actors as the movie really shows how much the development team worked to capture the same feeling as the movie.


But the movie wasn't the sole source of inspiration for Weapons of Fate. The developers also delved back into the comic books to see what was left out and what they could reintegrate into the movie's universe, the least of these additions is the comic's very iconic Killer Suit.

Look for Wanted: Weapons of Fate to hit shelves March 24th with an MSRB rating of Mature, and people who have enjoyed the movie or comics should definitely keep any eye out for it since it is sure to please, and the ability to bend bullets is an interesting mechanic that really changes the way you tackle problems in the field.



-J.R. Nip, GameVortex Communications
AKA Chris Meyer
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