From a gaming standpoint, this is fairly unexplored territory, especially in the United States (more on that below). Though based on actual events, the gameplay is similar to many other RTS games currently available. Start with a group of untested and raw assets, proceed through missions, slowly building up their experience and equipment, experimenting with various tactics until you find something that works, rinse, repeat. The knowledge that these events actually occurred quickly became a "casualty of war."
Graphically, the game is beautiful. Of course, Afghanistan provides a harsh environmental backdrop, and 9th Company does a nice job of capturing this look and feel. The sounds of gunfire, incoming artillery and numerous explosions intensify the gaming experience. Though I did not find the cut scenes as compelling as advertised, they do serve to progress the story nonetheless. The physics system allows for the destruction of any building, vehicles or landscapes object, which I must admit is quite satisfying. Basic controls are simple and fairly consistent with similar games on the market. Drag-over unit selections, point-and-click movement and a simple but mostly intuitive user interface will cause most fans of the genre to quickly feel at home during gameplay.