There are so many toys to play with in this game that honestly, I have no idea where to begin. The first feature of this game, and a very impressive one at that, is how you get into battle. Instead of the traditional popping into existence somewhere on the map, you rocket into battle from drop-ships. Trust me, it is the only way to fly. You can land anywhere on the map within the "bounds" of the map. No more spawn camping. There are, of course, a few small caveats to this. If you do not pay attention to the icons on the map that indicate active AA sites, your entry into the map will be short-lived. Like many others before it, this game uses load-outs for specific tasks. These classes, if you will, allow for the typical soldier, heavy, sniper, or anti-vehicle types that you are used to in many other games. Each class has a primary and a secondary weapon, two equipment slots, and 9 possible passive modules. Here though, you can customize and save each of your load-outs along this formula. This equates to hundreds of ways to get the job done.
Besides the cool toys, you have a cool suit of armor. This armor is what allows you to burn in through the atmosphere and land without becoming part of the landscape. It has other benefits besides its entry rate. The armor will allow you to enter a boost sprint mode, has a jet pack, and also targeting assistance with a limited lock-on ability.