While the largest feature boasted by
One Must Fall: Battlegrounds is its online capabilities, the plot and design of the game have not gone unnoticed. In what are referred to as massive three-dimensional arenas, players should feel entirely enveloped in the world that
One Must Fall: Battlegrounds creates. Since
Battlegrounds is a sequel to a nine-year-old game, it is a little difficult to understand exactly what the plot is implying. Basically, 20 years have passed since 'World Aeronautics and Robotics Organization' collapsed in the original
One Must Fall. A new tournament has been announced, allowing new contestants and robots to battle each other with the most advanced military devices available.
Ten varying arenas set players inside huge areas of wide open combat-zones. These arenas are not limited to being the backdrop for matches, but often pose hazards and obstacles of their own. Hazard such as electrified gates, sharp spikes protruding from walls and outside weaponry attacks, require players to be conscious of their opponents, as well as their surroundings. Strategic players may use the arenas' surroundings to their advantages, as weaker characters can use the terrain to exploit its weapons or tricks.