Only a few quick gripes come to mind.
Mat Hoffman's biggest problem has to be clipping - an inevitable issue with the game's engine, but still not too pretty. Models constantly clip through walls and rails, and every now and then you'll find yourself stuck inside of a tight corner after an awkward bail. This proves pretty annoying when the clock's ticking down and you can't move your bike without wiping out once or twice to get out of there, but it's a rare occurrence. Otherwise, the controls are extremely comfortable and nearly everything works just the way it should, thanks to the fine programming team at Neversoft.
PS2:Wall & floor textures appear much smoother on the PS2, and the overall look of things are a tad bit sharper. FMV clips seem to play without any problems or distortion, although I had one incident with loading saved progress from my PSX memory card. After loading a second time, my completed tracks showed up and everything was fine.
Okay, so it's going to be a little longer until Tony Hawk's Pro Skater 3 hits the shelves. Until then, give the board a rest and strap on your helmet, 'cause Mat Hoffman will provide all the entertainment you'll need for months to come. Also, followers of Activision's alternative sports lineup should be on the lookout for the upcoming Kelly Slater's Pro Surfer, Shaun Palmer's Pro Snowboarder, and of course, Mat Hoffman's Pro BMX 2.