Alundra 2 goes the route of Metal Gear Solid (although not with nearly as much panache) in using the in-game engine for all of the cutscenes. This would be great for consistency, except that every time the voice acting kicks in, the game has to go to a 'Now Loading' screen, and when it bounces back to the normal walk-around-and-use-text-boxes mode, it goes back to the damned Load screen. It gets annoying after a while, but I found myself daydreaming during the load times anyway.
One thing I must say I really like about Alundra 2 is the style of the 'android' characters. The little turning crank in their backs looks almost comical at first, but gets more sinister as the game progresses. And seeing a cat transform into an evil fire-breathing Sphinx-like attack demon is always very cool.
The sound effects are decent, with sword swipes and booms and whatnot. The music is decent, if unmemorable -- I played the game for almost ten hours today, but I couldn't tell you a note from a single song in it. The voice acting is typical over-the-top American style, nowhere near the quality of Metal Gear Solid, but nowhere near Resident Evil either. Thankfully, Flint doesn't speak, as most American game publishers have this thing about using whiny 14-year-old boys with a chip on their shoulder for every teenaged male. (See Grandia for a good example of this.) He does the Chrono-style nods and shakes, which makes him a bit more endearing.