There aren't too many flight sims/shooters on the PS2 right now, but Thunderstrike: Operation Phoenix is able to fill the gap in the graphics field. Whenever I hear the word thunderstrike, (happens more often than you would think), I will always remember dropping in low and coming in fast to take out a pack of SAM launchers with my wingman on my side. Everything in Thunderstrike looks great and that is important when you spend so much time close to the ground moving fast. All of the ground textures are very detailed and and don't show any seams on the hills. The other environment objects like trees and small buildings look equally excellent. Along with the obvious graphics you'll notice other little touches like convincing lens flares and explosions. Usually you won't see the helicopter because the two first person views work the best, but when you switch to the third person, you can see that you have been piloting a lean machine capable of launching a rocket through the hull of an enemy tank. I was most impressed with the rotors, which actually looked like blades slicing through the air instead of a semi-transparent polygon with a rotating texture.
I found that the sound in Thunderstrike: Operation Phoenix works relative to where you are. In the first person views, the rotors are dampened because you are inside the cockpit. Outside, the pleasant fwoof - fwoof noise seems almost like Core took a mike and sneaked onto an Air Force base to capture the sound off of an Apache. Also you can notice the difference in the bullet and missile fire when comparing the different views. There isn't any music during the gameplay of Thunderstrike, and rightly so. I think that having any sort of soundtrack would ruin the intense fighting action that the game offers. One thing that doesn't ruin the the action is the voice acting. Before missions, you get a lengthy briefing explaining what the terrorists plan to do. The other voice acting takes place during the actual missions in the form of radio chatter. They don't really tell you anything useful to the mission, but it adds to the mood to hear when your wingman is down or when a SAM is launched.