It is not on the level of other racers, but damn does TXR 3 look good. Cars are nicely modeled and offer a full range of body modifications. If you don't like your hood, change it. Want a side skirt? You can add that too. A disclaimer at the beginning of the games says that the cars featured in TXR 3 (or the companies) aren't associated with the game. This results in cars that look close, but not exactly like their real-life versions. This is a little disappointing, but I'm sure there's a pretty good reason for it (or at least I hope so). The game also does a nice job of conveying speed, especially when you're dodging incoming traffic and trying to catch up to, and out run other racers. Lighting is one of the effects that TXR 3 does best. Neon lights up the ground, headlights are blinding (at least when you drive into them) and street lamps let you see just enough of the street ahead. Throw in some wet streets and reflections and it's a solid package. However, I was a little disappointed with some of the 'showy' modifications like car stickers and body colors. The selection is there, but it's really not what I was hoping for -- especially after viewing some of the options in Need for Speed: Underground. I also found the sticker application system a little confusing, or at least not as easy to manage as in the previous game.
I wasn't too impressed with the engine noises. Granted these aren't muscle cars, but I would have liked a little more 'body' when using a powerful engine. They're workable, but sound like a weak mix of dust busters and hair dryers. The music is just as bad and will make you wish the PS2 was capable of custom soundtracks. Think of the worst guitar solo you've ever heard, make the player tone deaf and the guitar out of tune and you'd be pretty close to the ballpark, if not on home plate.