Once again, our heroic Hunters take to the streets of Ashcroft, looking to use their 'gift' of sight in an effort to rid the town of evil. This time around, five Hunters are at your disposal, each with their own special powers and weapons. As with the first game for the Xbox, this new PS2 version will have you combing the streets for countless monstrosities to slay, including the typical zombies, rats, dogs, and occasional (and powerful) boss.
In Hunter the Reckoning: Wayward, Ashcroft and the way you go about your business may look very familiar to you, but there are a few key differences that are notable. First off, as you progress, ALL characters gain experience points, even if you only use one to fight. While the other characters may not gain points as fast, it does make a huge difference. One reason behind this change is that a second player can join your quest at any time. Without this increased experience, your buddy wouldn't stand a chance. And in the same manner, you don't have to stick with your same character throughout the entire game in Wayward. Between levels, you'll be taken to the Hunter's Headquarters. Here you'll always be given the opportunity to switch characters, as well as select a weapon of choice to help you complete the upcoming mission.
The downside of Hunter on PS2 is that once in a while, you will notice things start to slow down. Fortunately, it is brief and not that horrible (read: Tomb Raider). But because of these slight frame rate drops, you can tell that there is a reason Wayward only supports two simultaneous players. It's too bad, because playing Hunter with four players can be a blast. Even with two-player support, however, you will see that Wayward bumps up the difficulty dramatically.