If there were ever a racing game that came close to deserving the title 'non-linear,' it would be
Wild Wild Racing in a heartbeat. This game isn't about modes, it's about winning the whole frickin' enchilada. Most Racers offer 2 or 3 modes and let you win a nice trophy in Championship, Tournament...you know the drill. I love what Interplay did with
Wild Wild Racing because it's not enough to win the Championship. Every mode is connected, and the prizes you win one place work in your favor somewhere else.
The main modes are Championship, Time Attack and Challenge. There's a Quick Race Mode used for practice, and this also ends up being the mode you use for 2 Player. As I said, taking a car through the Beginner Championship earns you a trophy and bragging rights, but you'll never get anywhere by going on to Amateur. Even though you technically qualify at this point, only a masochist would try. Going to Time Attack or Challenge gives you the chance to win upgrades for one of the cars, or even win a new car. This really makes Wild Wild Racing feel more like a constantly evolving game, rather than a copy-cat like most Racers. There are variations on Time Attack and Challenge for each difficulty level. Each of the five countries you race in holds the key to upgrading one of the cars, and there are three Time Attack levels in each country. After winning all tracks one country, you're awarded an engine upgrade that improves acceleration, speed or handling. Challenge Mode is somewhat different. In Quest Mode, your goal is to open up a hidden car for play on the other tracks. First, you have to race through one track looking for letters that spell the car's name. Then, it's off to a Skill Challenge, where you have to push a big beach-ball down a track to the finish line. It's awesome, believe me... The last course is a Stunt Challenge, and involves roaring through a short track toward a killer jump to the finish.
As you work through all these modes, the racing grows more difficult, but there's more than fast cars at work in raising the bar. Each of the five countries has a huge amount of track, split into three segments. When you graduate or move up a level, hidden shortcuts open up on the tracks. I freaked out when I first saw these, thinking I'd missed them before, but the tracks are actually changing. Quest Mode is designed to give you a preview of the shortcuts that open up by placing letters in the newly opened stretch of track. The bottom-line is, your opponents don't miss a chance to use the shortcuts so you learn them too, if you want to win. Earning all the cars is a great challenge, but winning the whole game is a truly worthy task.