FADE IN to windowless room filled with programmers, hopped up on Mountain Dew and unwashed for many days...
Coder A: 'Okay, for 007 Racing I finally got the levels full of enemies, obstacles and power-ups.'
Coder B: 'Sweet! Good job, A. We've had this blocky cursor-type thing representing Bond's car until now, but I've got graphics for the car models, so we're set.
Coder A: 'Excellent! Now who's taking care of the engine that drives this and makes the car not feel like a blocky cursor? Wasn't that C's job?'
Coder C: 'No way, man! I thought B was doing that... Or maybe D was supposed to do it?'
Coder A: 'Oh, forget about it! We'll just map B's graphics onto this and send it out. Nobody will notice.'
Yes, my friends. Sad but true, this could have been the scene just before 007 Racing hit the streets. Although there are some nice gameplay elements, be prepared to motor your way through levels in what feels like a Lincoln Towncar pretending to be an Aston Martin. But, the good...
Nothing pleases me more than to see well-designed levels and creative objectives paired with balanced enemy AI and variety between levels and stages. 007 Racing gets it right in so many ways that it's especially shameful to see poor graphics and control in what could have been a real winner. Think about the driving section of Die Hard Trilogy and you're getting close. 007 Racing even has you race through a city against the clock, defusing bombs (like Die Hard), but missions often seem more like what you'd expect in a 3rd-Person action title. Bond drives for stealth, grabs weapons and goes on the offensive, or tries to find items and get the hay out before some baddie sends a banana up Bond's tailpipe.
Each mission has a short briefing and mini-walkthrough detailing your objectives and showing you at least the first area. Depending on the nature of Bond's mission, full-on attack may be the preferred approach, but stealth and subtlety come into play as well. Completing a mission gives you access to the next in line, and the progress is strictly linear. You'll be assigned a car complete with gadgets at the beginning of a level, and then it's up to you to pick up items that might help you. These can be traditional power-ups like health or shields, but EA found some nice items that work with level objectives to raise the fun. Couple this with constant attacks by bad guys and Bond must master both the quick pick-up and the one-hit kill. Weapons are lots of fun, and enemy AI is somewhere between 'impossibly smart' and 'stumpishly dumb,' so you get plenty of opportunities to try new pieces of your arsenal and unload on some foot-soldier or vehicle. Opponents are balanced well between cars and other vehicles and enemies on foot, but working against the vehicles is tough. If you don't like the CPU players much, 2-Player is available for two modes, Challenge and Pass the Bomb. Seems like everybody is getting on the 'Bomb' bandwagon, but for you who don't know, Pass the Bomb Mode is about playing a game of vehicular tag with a fat explosive device sitting in as the