All of the graphical brilliance comes tumbling down, however, when the game pauses for three-quarters of a second every time it parses your game decision. The entire flow of the story goes from smooth animation to jumpy graphics, and it’s damn near unbearable. I tried the game both on my PS2 and on my main DVD player, and it did the same thing on both. The instruction book espouses that it’s a failing of the DVD players, and there is one model that doesn’t skip, but I doubt most people have it. And for something with a big ‘PlayStation 2 compatible!’ sticker on the front...
I understand it’s because of a shortcoming in the hardware, and not the game. But there’s a simple solution to that: wait until the hardware catches up. Or do it differently. As such, the narrative flow really gets hurt.
There’s sound in the game, although I had to turn it up to really hear it. The music is your typical fare, with jaunty tones often turning into fast ‘survival’ tones as Dirk gets into ever more trouble. There are quite a few sound effects as well, although they’re often repeated. The ‘danger’ sound effects started to grate on my nerves after a bit, but the game’s over quick enough so that it’s not really that bothersome.
There are only two real instances of voice-acting in the game. The first is the announcer at the beginning, describing the game. Dirk really only grunts and screams. And Daphne, the princess in peril, talks a few times, mostly near the end of the game. Her voice is highly annoying, and since the last sequence is one of the most difficult, it’s one you’ll hear over, and over, and over, and over.