And pretty much the same thing can be said of the gameplay. While it’s fun for a while,
FantaVision just doesn’t have the staying power of, say,
Tetris Attack or
Super Puzzle Fighter II Turbo. It’s an enjoyable little game, but it’s also quite hard, and many people will get frustrated with it before they really
click.
The object of the game is to set off as many fireworks as possible. Flares come up from the bottom of the screen, and you have a cursor which you send to the various fireworks. You can generally only group those of the same color, and there has to be three before you detonate, so careful planning is often needed. If you don’t set off a flare, you lose points in a meter along the bottom of the screen. Lose all the points, and you lose the game.
There are a few things to help you -- wild flares can match any color flare, but much more importantly, they let you ‘jump’ to another color. This ‘daisy chaining’ is integral to beating some of the later levels, not to mention getting you the highest scores. There are also items that refill your meter more than a simple explosion does, and Stars. Get enough Stars and you go to the Starmine, which is basically a point free-for-all, with flares going everywhere at insane speeds and you getting lots and lots of points.
There’s not much more to the game, however. Setting off the fireworks in the right order is an art, and it’s often impossible to predict which color you need to horde. Since having a firework selected makes it stay on the screen longer, you’ve often got to keep selecting flares until new ones come up. It’s difficult, but not impossible.
There’s a two player mode which reminded me of the old computer game Squarez Deluxe. As you beat on your opponent, your side of the screen widens, giving you more room to set off massive chains. It’s an entertaining little add-on, and something that you’ll want to play with a friend a few times, but it’s nothing that you’ll be playing for long.