The gameplay is almost impeccable too. Starting off with a meager weakling dogfighter, missiles and a machine gun, you’re thrown into the first few missions after a quick briefing.
Ace Combat 3 makes judicious use of the Dual Shock, and it’s highly recommended if you want to get the maximum enjoyment from the game. You’ll zoom, swoop, and fly behind enemy planes to launch a few bogeys up their butts, or cruise close to the surface in an attempt to hit a few targets there. The terrain is varied, with mountains and hills and even full cities as obstacles for your low-flying fun. And the enemy planes are always there, chasing after you, launching their own weaponry, and generally making your life a pain.
Each level is mission-based, and although never on the level of something like G-Police: Master of Weapons, you’ll find that your goals for the various missions will change while you’re in them. You can’t review the briefing in mid-air, but you have a nice map that shows you (in red) everything that you’re supposed to be killing/taking pictures of/whatever. Very nice.
The combat itself is fast and furious, and you’ll find yourself zooming around and cutting your engines to try to get a better angle on your opponents. Cut too much, though, and you can stall, which is a Bad Thing. Whenever something like that happens, the controller rumbles satisfyingly, and as you come out of the stall, the rumble fades away. This is a really nice feature.
My only real dish with Ace Combat 3: Electrosphere is that the starting plane handles like a submarine would in mid-air. You’ll find yourself flying far out of your way and then coming back, just so you can get a decent bead on the planes. Luckily, most of the later planes are a hell of a lot more maneuverable, so that ceases to be a problem.
I’ll admit that I’ve never been a big fan of aerial combat games, but this one has me hooked. There’s a plot somewhere, but you’ll find yourself not particularly caring. Blowing stuff up is where it’s at.