King of Fighters: Maximum Impact brings back 14
KOF fighters, who are joined by five new people to the character select screen. Each one is equipped with a huge move list that will do everything from quick strikes to super-flashy powerful attacks.
KOF: Maximum Impact has several modes of play. The first is Story Mode. Here you will select a character and fight your way through an underworld street-fighting syndicate. Eventually you will go up against the King of Fighters himself, Duke. Your story progresses between fights when a member of the syndicate introduces you to your next opponent. Depending on the story, your character could be working for Duke and eventually decide to try and take his title from him, or the character may be seeking revenge. Either way, most of the stories are fairly loose and are merely there to fill in space between fights.
Versus Mode lets you fight either your friend or the computer. You can choose to use only one character each, or if you select the Team modes, then you can form a group of three fighters to go head to head. And if need to refine your skills with a particular character, you can go to Practice mode where you can duke it out without the fear of losing life.
The other mode is Mission Mode, which has Challenge Mode and Time Attack in it. Challenge Mode puts your character through three levels of challenges. Each level has a dozen or so missions in it. When you complete a mission, you will unlock something. This is typically a new costume or color scheme for a character model.
Time Attack lets you attempt to break the standing time. This time is how long it takes you to beat a series of computer controlled characters in a constant barrage of fights. The mode will end either if you beat all of the characters before the current record, or if you’ve gone over that time limit.
Maximum Impact also comes with a cool “making of” DVD, so you can see what went on to bring the 2D fighter into the third dimension.