Eagle One: Harrier Attack tells the story of a militant group’s attack and capture of the Hawaiian Islands, pitting you against an army of ground and air forces in your trusty Harrier and other earned aircraft, as you fight to regain control in hostile territory. Infogrames spins out the story well, and each mission-based stage has good variety, leading you from island to island in pursuit of offensive, defensive, and strategic objectives. The high points of each stage include missions to strafe ground targets, defend tactically important physical sites, and chaperone allies during dangerous covert ops. There really isn’t any opportunity to branch away from the planned course, so if a particular mission gets old, you’ll still have to suffer through to reach the next level. Unlike
Colony Wars’ sprawling mission plans,
Eagle One is very structured in its progress, which may not appeal to everyone.
I found the mix of mission objectives nice, with the only downside being the bombing runs and the overwhelming volume of the enemy forces. Even though no mission feels too long, there are times when strategy could be dictated more clearly. The bombing mechanism is just too weak, and really shouldn’t be part of the game. Obviously, real-life Harrier jets may have this ability, but the process feels clunky compared to strafing runs on ground forces and dogfights. The dogfights really stand out as solid gameplay, and the neatest thing about the Harrier is its VTOL (Vertical Take-Off and Landing) capability. Combining this with standard Jet Mode makes for a lethal combination. Ground forces will shrink back as you hover above, blasting them to pieces, and there’s nothing more demoralizing to a MiG21 than floating around deftly tracking him 360° with a hot Sidewinder Missile. It takes some skill to master the two modes, but Infogrames designed a good control layout.
The main One-Player Mode is huge, and there’s a good Training Mode to illustrate various strengths and styles of the Harrier jet. Inside the one-player game, there are some hidden objectives that earn you points for extraordinary feats of bravery and special flying ability. Bonus points earned in this way lead to special aircraft and a bonus stage. Two-Player Mode has both Cooperative and Vs. Mode, with several custom levels to fly, although it doesn’t add any more flight features.