Resisting the mediocrity of so many 3D platformer or action games, Mega Man Legends looks and plays like the town scenes from Xenogears or Grandia, but more up-close and personal. Not only are the environments big and colorful, they’re interactive to the point that you can kick cans around, chase birds or butterflies, and even beat up on helpless soda machines. Sure, there are some seams in them thar’ polygons, but nothing too distracting. Since the game involves a lot of exploring, there were times I wished for a little more diversity in the levels. But monsters and bosses change enough to always make exploration worth it. Bosses are a real highlight, not only active and very animated but usually multi-stage, so it’s always fun to see what they’ll do next.
Music and background sounds are done well, if falling somewhat into repetition. One nice touch in this department is a record store in the Downtown area where you can sample different CDs in a variety of styles. Kind of a passive mini-game for the ears...