The graphics in
Legend of Legaia’s town and dungeon scenes are great. They’re fully real-time rendered 3D, a la
Xenogears, but you can’t rotate them. At first, this seems like a hindrance, but it allows for much more detail because you don’t have to worry about coming up with textures for all the sides of the buildings, or even rendering them. The map designers spent a lot of time making gorgeous towns and castles to roam in. The character graphics are simple, with a minimal number of polygons, and the characters are super-deformed, but that’s pretty standard RPG fare. In the game-engine cut scenes, the characters have facial expressions, which really add to the atmosphere. Now, the overworld map is extremely basic, with a minimum number of polygons and a not-very-detailed character running around REAL slow, but it’s just a map. The in-game battle graphics are superb. The characters are proportioned instead of super-deformed, and they look great. The enemies have a biomechanical feel and complement the atmosphere.
The music is good. It’s not terribly memorable, to be honest, but it’s not droning and annoying. The battle music is actually rather catchy. Sound effects are great, ranging from realistic thumps and whaps when people are beating up on each other to screamed Japanese and Japlish (Japanese wannabe-English) phrases when special moves are executed. It’s atmospheric and good.