Presentation, Presentation, Presentation. That is the best way to sum up the look of Batman: Vengeance. This is the way Batman is meant to be, not some Hollywood pretty-boy with latex muscles, but a cartoon. Everything is done so well that it feels like the cartoon. I'm not going to go so far as to say it looks just like the cartoon, but it comes damn close. One of the most visually impressive aspects is also one of the most overlooked, Batman's cape. With every motion it sways in the breeze and wraps in a very dramatic fashion; it's a little more exaggerated than real, but it looks great! The city of Gotham has never looked this good. Lights flicker, cars move around the streets below (this is, of course, something you never want to see because it means you're dead), and in the Batplane level, a giant Times Square like TV screen is seen. It's just so well done. If there is one flaw though, it's that everything is way too dark. There are areas of the game where all you see is black, and Batman's eyes. There is an option to turn up the brightness, but in turn, gives the game a very washed out look and exposes some flaws the darkness was trying to hide in the first place.
Sound adds a whole other layer to the already stellar presentation. Dark, foreboding orchestral themes play all throughout the game, highlighting chases and boss fights. This is all topped off by some of the best voice work I've heard in a game yet. The game uses the real voices from the cartoon (Look kids! It's Mark Hamill!) and while dialog can be stiff in some areas, it adds a lot to the game's authenticity.