In some cases, NFL GameDay 2003 is a big step over last year's incarnation. The best and most noticeable improvement is the game's top-notch animations. Whereas most games give you a few different tackle animations, GameDay 2003 gives players over three hundred. Just like real-life games, no two tackles are the same. Helmet reflections, accurate stadiums, and good coin toss round out what could make for a great presentation - if only the players and weather effects were up to par.
Once again, the players are way too blocky. When playing other games such as Madden and 2K3, I have had people stop and ask me what channel the game is on. They look that good. However, when looking at GameDay 2003, it is clear that you are playing a video game. I also found the size of the players unbelievable. Yes, football players are big guys, but when your kicker looks like a 'roided out hulk - there are problems. Weather effects are always a welcome in football games, but if you are going to include them, go all the way and have them affect the field and players. Grass fields in pouring rain tend to dirty up - but in GameDay 2003's parallel universe, this is not the case.
As much as I hate Dan 'I point out the obvious' Fouts, the sound in GameDay 2003 is very good. The addition of a three-man team (Dan Fouts, Dick Enberg and Ian Eagle) helps to keep the game's TV presentation believable, especially since phrases aren't repeated nearly as much as other games.