The King of Fighters 2002 and
The King of Fighters 2003 aren’t the deepest fighting games out there. Compared to the likes of
Virtua Fighter and
Tekken, the characters in the
KOF series seem ill-equipped to deal with the competition. Don’t let the shallow amount of moves for each fighter fool you though. What
KOF lacks in depth, it makes up for in breadth. The range in fighting styles is immense. Kickboxing, wrestling, martial arts, weapons, and various other types of weird means are employed by the multitude of characters to kick the crap out of each other. Instead of learning a single person’s style, you learn a certain type of style that many different characters use, although each use is slightly different than the other.
The execution of moves for each character are generally similar, so though there are lots of people, there are few actions you must take to perform everybody’s moves. Once you master a single character, you are more than well on your way to mastering almost half of the other characters in the game.
Last but not least are the power meter moves. Both games utilize a power meter that increases as you execute moves. When the meter is full, you can perform your character’s power move that will, theoretically, create a dramatic finish to the fight, granted that it reduces your opponent’s health bar to zero. These moves have always been over-the-top and flashy, and things are no different in these KOF games.
KOF 2003 and KOF 2002 are definitely titles that any fan of fighting games will want to check out, especially since they are both bundled in a single pack for the price of one game. The amount of nostalgia packed into these titles is alone worth the purchase, as some of the characters go as far back as Fatal Fury. In fact, this is a compilation that no PS2 owner should be without.