John Constantine is a man who for some reason is blessed (cursed) with the ability to see demons and angels in the world around us. He can also (through mystical practices) cross over into Hell. The game
Constantine loosely follows the movie – well, that isn’t completely true. All or most of the events from the movie are in the game – but they are surrounded by other levels and missions that either don’t have anything to do with the overall storyline or are supposed to be events we didn’t see in the movie.
Typically I don’t have any problems with movie-to-games that add to the story... when the movie hinted that there was more going on than you saw on film, that is. In The Incredibles, a lot of the missions you went on were not seen in the movie, but you could tell where they fit in. If you’ve seen the movie, then the level where you save people from a burning building fits perfectly into the story. In Constantine, on the other hand, I found myself meeting characters and going to locations that weren’t in the movie at all, which seemed to almost contradict the flow of the film.
The game starts off with a stunning rendition of the film’s opening sequence (where Constantine exorcises a demon from a girl), but then goes into missions that have the reluctant hero finding out about the demon uprising earlier (or at least in a different manner) than he did in the film. That, plus the fact that a lot of the mythos and symbology that the movie generated concerning Christianity was replaced with generic magic, seemed to betray the original idea and story behind the “Hellblazer” comic – at least a lot more than the movie did.
Ignoring the differences between the game and the movie, Constantine the game is rather enjoyable and does a good job of standing out in the shooter genre. You end up facing a wide variety of villains, and to defeat them, you have to do everything from blowing them to Hell (literally) with your Holy Shotgun to exorcising them from the hosts to casting various spells in order to clear your path and find out who or what is letting these demons out of their prison.
There are two main attacks in Constantine’s arsenal: spells and weapons. As you progress through the game, John learns to use various magics like Stormcrow (which rains down lightning on all of the enemies around you) or Exorcise (used to expel demons from their hosts). You also learn spells like Hunger that can either kill or distract villains. It sends a swarm of insects onto the targeted demon; if they are weak enough, it will devour them. If not, maybe you can sneak around the baddie and do more damage with another weapon. There are a total of seven spells that you can cast upon your enemies – each one has a different effect, and figuring out which spell to cast gives you quick victories.
Constantine’s weapons are a collection of artifacts that have been crafted by various holy people in the past. The Crucifier is a nail gun that shoots out 6-inch long iron “Martyr’s Nails” that can be reclaimed after firing. Dragon’s Breath is a flame thrower, while the Holy Hand Grenade... err... I mean Holy Shotgun, acts like your typical shotgun found in most games. It does a lot of damage when you’re close to your opponent, but the spread grows fast and hardly does anything but annoy enemies when they are far away. Considering the trouble you have to go through to get this last weapon (the shotgun is in three pieces that you have to hunt down and collect), I was hoping for something a little better.
Though these are Constantine’s weapons, he also has what is called “True Sight” at his disposal. When you turn this mode on, you move into first-person view and the image becomes an altered, almost negative of itself. Here you can see clues written on walls, passageways in the dark, even invisible demons or demons that are controlling a living person. This is a mode you have to get used to early because you have to use it often in order to defeat the forces of Hell.