The main aspect that attracted me to
Skygunner was the art style. I would love to sit here and tell you it was the old school shooter type game play, but that simply isn't the case. At first glance, it seems a little too cute, but there's a certain charm about the character and vehicle designs. It was great to see that the designs carried over into the actual game. As nice as it looks, there are a few minor problems that detract from the game - such as jaggies and some minor pop-up - but these are minor and really nothing to get worked up about.
After seeing the fully animated intro (which is very cool), I was expecting the same during the story sequences. To my surprise, and delight, they were actually done in a very nice comic book style.
Soundwise, the game still holds on to the charm that makes the graphics so pleasing. Not only can players choose between either English or Japanese voices, but the sound effects and music fit so well in the game, it's hard not to like what you hear.