Okay, so it looks like a
Twisted Metal, it quacks like a
Twisted Metal, but does it walk like a
Twisted Metal? Does
Twisted Metal: Head-On have the same feel and action-filled fun that the others in the line have?
With almost 15 different characters/cars (to start off with) and 10 different levels (not to mention bonus arenas), Head-On successfully brings the high-end vehicle-on-vehicle violence to the palm of your hand with very few concessions against it.
Head-On uses both new and classic locations, giving you a wide range of arenas to ignite your enemies in a flash of napalm or destroy them from below with remote bombs. As you fight your way through the ranks of the Twisted Metal tournament in hopes of having your one wish granted, you will rip through the perpetually under-construction streets of Los Angeles, tear up the Eiffel Tower in Paris, or watch the city burn in Rome. Other locations include the streets of Tokyo, the Tokyo rooftops, Egypt’s pyramids, and Russia’s Red Square.
TM: Head-On has several modes of play, for both single and multiplayer gamers. In single player, there are Story, Challenge, and Endurance modes. Story Mode follows several characters as they are invited to attend the Twisted Metal Tournament. The winner of the competition has one wish granted for them. This game boasts several competitors from previous tournaments, as well as some newbies. Characters like Shadow and Axel return unchanged, while Captain Jamie Roberts and Sergeant Carl Roberts return (this time together), and in a new car, the Outlaw 2. Each character has his or her own back story and reason for joining the tournament, whether it is to take revenge on Calypso (the organizer of the tournament) or to have some desire fulfilled. Most of the stories behind each character are interesting enough to play through their adventure, and since it is in this mode (Story) that you unlock most of your locations and vehicles, you will probably be spending most of your time getting to know these vehicular-combatants a lot better.
Challenge Mode is more of a quick battle, one-round fight between you and the computer. It’s good for a simple, fast fix. Endurance is just what it sounds like. How long can you last against an endless supply of A.I. controlled attackers?
The game’s multiplayer aspect is fun and uses the system’s wi-fi features well. There are two basic ways to connect to other PSPs. One is the Ad-Hoc mode which requires you to be in the vicinity of other PSP/Head-On owners. The other connection method is Infrastructure Mode. Here you connect to a nearby wireless access point, connect to the internet, and play against another gamer on the other side of the country. This was a great way to test the game’s multiplayer aspect since one of the disadvantages to getting a new system/game when it first comes out is the lack of people to play against. This problem rarely existed when I connected to the internet looking for a brawl. I do wish there was someway to add bots to the multiplayer arenas since the game seemed to lose some of its excitement when I was only going up against one or two opponents.
There is one thing I do miss in this game (and that might be one of the reasons for its drop from a Mature to a Teen rating), and that was the lack of pedestrians. That sounded cruel I know, but one of the aspects of the previous games that added just a little more realism was the people that were walking around (and occasionally being run over... occasionally). Surely if there were cars running up and down the streets of Paris, people would walk out to watch. But alas, I guess those mimes finally learned their lesson... either that or we ran over them all in the last few installments of this series.