Kasai uses the same Disney/Don Bluth-style art direction as the original, making it one of the most deceptive-looking games on the market. What looks like a beautiful, child-friendly game is actually a pretty violent offering – and boy does the violence look pretty. Transitions between moves are fluid and help to make even the more mundane combat moves look impressive. It’s hard not to not be impressed after watching Rau skewer an enemy in front of him, then throw his weapon in the air, catch it, and impale the guy behind him. Best of all, it was all done with two simple button presses, making you look like a Game God to on-lookers.
Story sequences really stand out and, in my mind, are second only to God of War’s cut-scenes in terms of pure style. As with the last game, the story is told through painted artwork. The only difference is that in Kasai, the brush-styled artwork is animated and doesn’t give way to the in-game models. Sequences are also told in an artsy way, using lots of symbols and simple marks to designate objects. These simple elements are enhanced by the storyteller’s words, making the story feel like it’s a real myth being told by a village storyteller.