Enter Tribes: Aerial Assault. The one thing Tribes has always been known for is the sheer size of its levels. I mean, these things are big enough to land Star Destroyers on (okay, maybe Interdictors - but you get the idea). Each map is essentially a giant open battlefield with bases you can walk around in. Most of your encounters will take place in the open fields, but closed-in base fights are not uncommon. When you first enter a map, you're more than likely to confine yourself to a small area of the field, but it's not until you start cruising around with your jetpack or in a vehicle that you get a good idea of the massive scope of the game. The best part about all of this is that it's all so amazingly crisp and clean. I'm not going to lie to you and say the PS2 version gives the PC version on a high-end model a run for its money, but it's still very good. The difference between the two is mostly noticeable in the game's sparse use of polygons. Tribes' world (or at least its PC world) is incredibly angular. There are very few curved or round objects to be found; it is mostly a collection of angular, straight edges.
Considering the game's scope, a little slow-down is to be expected. I was happy to see my expectations were unfounded since this game runs smoother than Bill Clinton hitting on an intern in the Oval Office. The downside to this is the game's sparse detail. As mentioned earlier, most of the battlefields are giant, open areas. You may run across a tree or two, but that's about it. But, when you're fighting for your life, there's not much time to sit and admire the wonders of nature.
I was less than impressed by Tribes' sound. Weapons fire and vehicles are standard and show little creativity. I was especially unimpressed by the stiff, monotone delivery of voiceovers. One of the things good voice acting should do is make you care for the characters and help them, yet after listening to the remarks of my comrades, I began to hope death would come soon for them and end their boring, monotonous lives.
After dedicating a good part of my online life to SOCOM, I also missed the ability to talk to my online team members. Tribes is a game of teamwork, and the lack of voice communication is sorely missed.