End of Darkness uses the same presentation as the previous installment and actually manages to take it back a few steps rather than moving forward. Both the look and feel do nothing to draw you into the game. The entire game world is bland and boring. Towns are lightly populated and lack that "spark" of life you expect to see in an RPG. Everyone is just standing around waiting for you to come speak to them so the can spout their one or two lines of useless information. Once in the game world, things aren't that much brighter and suffer from insane amounts of repetition. Each time you visit a new area, you'll swear you've been there before -- even if you've just arrived in that area for the first time.
Character designs aren’t much better. All of the main characters come off as stiff and unlikable. Since the game features no voice acting (which is odd since the last one did), you're forced to watch through hours of poorly mimed action, complete with a few repetitive, over-exaggerated gestures. Enemies also suffer from a lack of variety, and are usually just color-swapped versions of enemies you've already seen.
Even though your characters are mutes during cutscenes, they haven't lost their stock of laughable catch phrases during battle. This was also a problem in the last game, but at least then you had the option of turning it off. Now you're not so lucky. The game's musical score fails to impress either. While it's not as annoying a problem as some of the game's other flaws, it’s not much better.