Set as a prequel to the original,
Dead to Rights: Reckoning’s story is a prequel to the first game and finds Jack Slate (and his dog Shadow) scouring Grant City in search of the daughter of a high-ranking official. Jack’s mission takes him from rough biker bars to the deepest, darkest alleyways in Grant City.
Reckoning is as pure an arcade experience as you could hope to find with the story only serving as a vehicle to get you from one area to another. After the combined 15 minutes of story are out of the way, the remaining five and a half hours are nothing but Jack running around and shooting things. This is great if you’re a no-frills action fan, but will put off players who are looking for a little plot with their violence.
Everything moves at a quick pace and constantly throws you into wild gunfights. There’s really no time to breath during levels. Levels are also pretty short, so Reckoning is a great game if you’re killing a few minutes, but really doesn’t make it suitable for long sit-down sessions.
As the body count rises, so does your score. The more stylish your kills, the better your point totals will be. Earning high scores will net you points that can then be spent on bonuses like a big head mode, unlimited ammo and invincibility.
Reckoning also makes use of the PSP’s wireless multiplayer capabilities. On the plus side, multiplayer games are pretty fun. The downside is that multiplayer games are only available through local Ad-Hoc play and not over the Internet, which is a big disappointment and hurts the game’s replay value.