Visually, this game looks great - if it was on the PlayStation. Sadly, it didn’t seem to get the memo that, yes, the PS2 is vastly more powerful than it's progenitor. The style looks just like the rehashed engine of other Gundam games of old. Jagged textures, lifeless environments and a general lack of detail greet you at every turn. The landscapes are really outdated and empty and it felt like I was playing the original Mechwarrior, infamous for it's bleak environs. The models themselves fair better, but are still not very smooth looking. When a game promises destructible buildings and all we get is a tiny explosion that fades away…. that's just weak sauce. It would have been even better to see damage done to your Gundam itself as well, but apparently they had the best wax job in existence, to remain so shiny under constant fire. Performance wise, lots of issues with slowdown in big battles, especially in the Versus mode with the larger Gundam.
The sound does redeem the value slightly, so take heart Gundam fans. Lots of vibrant sound effects, from your monstrous combatant's movments, lasers, cannon fire, grinding of metal on metal, etc. The game’s score is also pretty strong, and fits nicely with the pacing. Even the campy voice acting is dead on with the series, which may not be a good thing if you aren't a huge fan of zany, child-like characters.