Trauma Center puts you in the role of rookie doctor Derek Stiles, a recent addition to the staff of Hope Hospital. Much to the chagrin of his coworkers, Stiles is a bit brash and careless, a trait that soon finds him in hot water and on the verge of early retirement after a botched operation. Things change quickly when an emergency calls Derek back into action and just as things are going wrong, Derek discovers a special ability known as “the healing touch”, an ability that essentially makes Derek the Neo of doctors and allows him to slow down time and gain superhuman speed. From here, the story spins off into all kinds of ludicrous plots as Derek and the rest of the doctors must face down a terrorist threat known as GUILT.
The game’s subject matter can get pretty grim at times, but always does so with a bit of humor. The story itself can get a little ridiculous at times, but that turns out to be the least of the game’s problems. Some story segments go on longer than they should and feel like an attempt at adding shallow length to a game that isn’t all that long to begin with. Story sequences tend to be on the wordy side and drag down the usually brisk action.
While the prospect of a surgery game may be daunting to some players, Trauma Center takes more of an arcade approach to action rather than going for the sim experience. All of Trauma Center’s action takes place on the touch screen while the top screen is used for various patient read-outs and the occasional scolding by your co-workers. A number of icons are found along the sides of the screen, representing the various tools at your disposal. These include common tools like scalpels, forceps and stitches as well as a few futuristic instruments like advanced laser tools and a heal-all medical gel. Each level of the game finds you working on a variety of illnesses, from simple patch jobs to full-blown cancer surgeries.