First off, you take
Aeon Flux across a tutorial, learning the ropes and basic movement controls. From here, you move into a mess of thickening plot lines about crime, totalitarianism and even more dastardly plots in this quasi-Utopian society. Aeon lives in the walled, fortress-like city of Bregna, caught up in the fight for freedom against the powers that be. Her main enemy, Trevor Goodchild, is a constant thorn in her aims to live in a free society. The world apparently died due to a virus of unseen destruction, thus encapsulating all the remaining inhabitants in this last bastion of humanity.
The missions will string you along disjointedly, often taking the perspective of another persona, throughout this web of intrigue. This will take you from fighting against the Monican resistance, to supporting the militaristic Breen soldiers in vicious firefights, across seven segments. It’s a bit of an interesting idea, not seen in many games these days, but with such a strong character, it’s an odd choice, frankly. It would have been a better role-playing adventure if it had a tighter focus on Aeon, but this isn’t to be. This whole process is again hampered by weak linkage between the segments, such as the haphazard cinematics that show a lot of flash, but not much substance.
Thankfully, you have a wide array of moves to deploy. You can use grappling hooks to scale rooftops, tiptoe along ledges, hack into turrets, as well as a host of slick martial arts moves; from grapples, kicks, punches, blocks, and more. The cliché “bullet-time” Flux move is pretty cheesy, to say the least, but at least it will bail you out in a pinch or two. I just wish these developers would let this trend die already. I can easily count over ten games in the last couple years that have this feature, and two that just came out - F.E.A.R and GUN.
And yes, there is a lot of platforming, something I’m personally not the most fond of, although it’s decent here. It’s more akin to Prince of Persia, than say a classic Mario-“twitch jumper.” You will leap around ships, scramble up buildings and more closely resemble some kind of 25th century rock climber than deadly assassin. The targeting is a bit wonky as well, which isn’t a good thing in the heat of battle. You automatically lock onto your enemies, forcing you to turn your body to attack your foes, quite awkward as you can imagine. There are several different types of ammo such as shockwave and magma rounds that come in handy in different circumstances, depending on your enemy. Be sure to use it wisely, or you could be in a dire situation on occasion.
You will also have to take on some puzzles, involving strange “transport balls” and many of these sequences will keep you on your toes. I had to restart a number of times actually. These may look simple, but they are far from it. There are a few glitches as well, most notably with some funky A.I. patterns. It seems like the Breen soldiers are a bit daft, perhaps they had it too easy in their futuristic world. They sure don’t seem very good shots. The resistance fighters have their moments of idiocy as well, but they seem sharper overall. Perhaps they are just integrated into the missions better. Lastly, there is no multiplayer to speak of, making this a one and done affair that should give you 10-12 hours of modest fun.