Portable 3D has quickly become a graphics standard. Chronicles of Narnia upholds the high standards we are coming to expect from top dollar DS titles. It doesn’t necessarily push the envelope in any way, but certainly holds up to its current peers. Odd as it is to say, the menu graphics are far more attractive than much of the in-game fare. Normally, the graphical quality of menus isn’t exactly paramount. However, since with the DS, this menu system is ever present to the eye and is used very frequently, it is certainly a nice thing that the art pleases the eye.
One question that arises is what source material does the game ultimately derive itself from? Is it more accurate to say it is based on the book or the movie? While I have not been able to see the movie in its entirety, I am intimately familiar with the book and have viewed quite a bit of preview material from the movie. I would say that the game ultimately comes primarily from the movie version (the four feature characters look like their movie counterparts) but likely takes some unique textures from the original book as well.
Musically, the game tends more towards the minimalistic, especially at the beginning. This feels appropriate as there is a greater sense of mystery and oppression, while later, as the game shifts into a more out in the open battle feel, the scores shift appropriately. While there is no voice acting, the sound effects balance the realistic and fantastic extremely well. Swords sound like swords and dying goblins sound appropriately distressed, but even the more magical elements contain a sense of viability that really draws you in.