Seeing as how the game is available on all consoles current and next, comparisons are unavoidable. Compared to its “lesser” console cousins, the 360 version doesn’t really stand out as being all that impressive. Texture resolutions are a little higher and landscapes feature a few more shrubs, but that’s about the extent of the next-gen makeover. Even when compared to other launch titles, Gun completely misses the mark. Character models are still blocky in some areas and the large, “open” environments are pretty small and closed when you get right down to it. Characters also suffer from some really noticeable clipping issues that you wouldn’t expect to see in a game that’s really using the 360’s hardware.
Audio, on the other hand, is clearly one of Gun’s strengths – or, at least the voice work is. Thomas Jane does an amazing job providing the voice of the game’s protagonist, Colton White, while Kris Kristofferson does equally well in the role of Ned White. Ron Perlman, Tom Skerritt, and Brad Dourif also turn solid work. (It is also worth mentioning that all of the character models look like the actors that play them, which is a neat little addition.) Music is decent, yet lacks the impact of a truly memorable western.