Visually, Wild Arms 4 shares at least a passing resemblance to Kingdom Hearts. While not as “full” as those found in Square-Enix’s mouse-eared masterpiece, the character models in Wild Arms 4 still look remarkably good. These designs work well with the environments that, while not the most detailed, still help to give each area its own unique mood while still holding on to a consistent look and feel. In other words, nothing looks out of place and you’ll like what you see.
Story sequences unfold in a mix of in-game movie sequences and still images overlapping a blurred game field. Each does its job of getting the point across, though still imaged scenes are much more abundant than movies. Most sequences are voiced, though there is a bit of inconsistency as to when the voices actually pipe up and say something. Voice acting shows up at sporadic times. Sometimes what is said is important, while at others it is meaningless banter. Granted, this isn’t a game-breaking detail, but it does take you away from things – especially when you jump from a voiced story movie into a lengthy text narrative and back into a voiced explanation of a mechanic you’ve already figured out.
Other than spotty voice work, the overall audio package is solid.