For the most part,
GR:AW follows the same basic gameplay as past games in the Ghost Recon series. You play as Scott Mitchell, captain of the US’s elite Special Forces outfit, the Ghosts. During a summit in Mexico City, a group of rebels attack, leaving the Canadian Prime Minister dead and the Presidents of Mexico and the United States missing. It is your job to lead the Ghosts through a variety of missions in the city, with the ultimate goal of rescuing the two leaders and putting a stop to the insurgency. On paper, most missions feel rather generic, though presentation and smart design help to make these otherwise mundane missions exciting.
Mexico City is massive and missions will often require you to cover whole city blocks. Before each mission, an arrow on your HUD will indicate where you need to go. From here, you are free to find your own way to that location. You are not given complete freedom since you will run into a few borders, but for the most part, you never feel like you’re limited.
The numerous paths through missions work against you as much as they help you. At any time, enemies can pop up from rooftops or alleyways, requiring you to make extensive use of cover and slow pacing. Other instruments, like a UAV (a floating recon robot) and cameras mounted on the helmets of your squad, are also a big help while navigating the streets of Mexico City. Using the UAV is particularly helpful thanks to the bird’s eye view it gives you. After performing a fly-by of the area, it will mark enemies and goals on your HUD’s map. Even with the advantage, which does make some situations easy, you have to stay on your toes due to ambushes that will pop up just when you begin to feel comfortable.
Outside the single-player campaign, GR:AW offers a fun online experience. Multiplayer modes range from Deathmatch and Capture the Flag to an amazingly fun Co-op mode. About ten maps are included for multiplayer matches while Co-op features four specially designed missions.