Blazing Angels’ visuals are what makes the game and are probably its best feature. All of the planes are finely detailed, right down to exhaust firing up when you speed up and working wing-flaps and rudders. Unfortunately, you’re likely to only see these details on your own plane since a majority of the enemy planes you’ll encounter show up as small specks highlighted by a blinking red box. And, in the event you’re close enough to actually see details on enemy planes, they’re probably spiraling to the ground in flames. The same can be said for level details. Most of what you’ll see is accurately detailed, including notable landmarks like Big Ben, Parliament and the Eiffel Tower, but if you’re able to notice the small details, you’ve probably just crashed into it.
Visuals also factor into the gameplay. The only visual indicator of your plane’s condition is how much smoke and flame is coming from it. Sometimes the smoke can become so thick that you’re unable to see what’s going on around you. Also, if you point your plane’s nose to the sun you’re temporarily blinded – which is a pretty cool effect that can make for some good tactics if used right.
Sound is decent, though it doesn’t quite match up to the high standards set by the visuals. Music is going for that epic feel that most WWII games feature though it never quite arrives. Engine noise and gunfire are weaker than you’d expect and lack any real “power”. Then there’s the voice work, which is generally good, though it is ruined by overly cliched, stereotypical characters and phrases that are repeated way too often. This is especially noticeable in a reconnaissance mission that has you finding the location of German encampments based on radio broadcasts, which are the same two-minute conversation on a continuous loop.