Almost all the mini-games lean on touchscreen, which is the only place in
Dust Strikers where your stylus will get a workout. In multiplayer, I did like that players who choke can throw lighting bolts at the remaining fighters, using the touchscreen! But, that's a novelty, not a real feature. Special moves can be triggered with combinations of 3-4 buttons, and there are several combo levels. Each character's moves are listed in the game manual; as you learn the combos, don't forget to also learn the blocks to stop your opponent if tables are turned. Powerups on the screen allow you to change the odds in your favor before running out of life by triggering events or conjuring attack items. Again, the comparison to a party game is not a bad one, especially since the fighting action is relatively thin.
Guilty Gear Dust Strikers includes a charged meter that fills as you take hits, or as you collect items. The focus on items and special attacks replacing a fighting system that just isn't that deep or responsive. Fighting fans looking for intense, twitchy action won't be satisfied, but
Guilty Gear Dust Strikers provides good action in a package that is easy to pick up and put down.
With the level of innovation in the DS, it's hard not to see Guilty Gear Dust Strikers as some kind of cop-out, trading on a successful franchise for a new console. Fans will boo and hiss at this, and say that Guilty Gear was always a top Fighter and a sleeper franchise that needs more exposure. True that may be, but it only does an average job as a fighter, and it barely scratches the surface in terms of using the capabilities of the DS. Good for a rental, but thin as a purchase.