Table Tennis takes a very basic approach to everything. There aren’t that many play modes, the soundtrack isn’t all that flashy, and there aren’t that many characters. Gameplay is very easy to pick up and while it is tempting to call the game “Pong: The Next Generation”, that description couldn’t be any further from the truth. Under the seemingly simple premise lies a game teeming with complex strategies and depth.
Table Tennis could easily be likened to Fight Night as far as visual presentation is concerned. Characters are realistically modeled and show off all kinds of little details. Fabric moves and sways as players dash around their side of the table and, as the match progresses, beads of sweat will begin to collect on their skin and shirts. Character also showcase fluid and surprisingly varied animations. Each has their own unique play styles and bounce to their step. Where one might bounce all around one side of the table, another might remind firmly planted in an area.
Sound is limited mostly to the grunts and cheers of players and the distinctive “pings” and “pongs” of the ball and paddles. When the action begins to pick up, a techno beat begins to kick in to push the intensity a little further. Depending on the arena you’re competing in, you’ll also hear different bits of crowd noise, ranging from nation-specific chants to encouragement from fans.