They also paired up with newcomer RockSteady Games, and Argonaut Games, who actually come from the glory days of 16-bit gaming, bringing us awesome games like Star Fox (“Do a barrel roll!”) FX Fighter and the underrated King Arthur’s World.
Graphically, UC: RR is a pretty solid looking game. The gritty urban landscapes look like World War 3 just hit, and really bring home the frenzy of combat. Character models are equally well-animated and textured, showing a lot of detail - especially when you blow their heads off. Yes…. not since Soldier of Fortune have I seen this much gore in a FPS, a welcome surprise indeed. Personally, I think the more visceral you can make an already Mature game, the better. While that may sound a little sadistic, you just can’t beat the impact of a decapitation via shotgun - in slow motion! Obviously, this is definitely not a game for kids. Some of the effects are also really awesome, from the demonic fire, to the way bullets ricochet off all manner of objects, showing off the realistic rag doll physics and collision programming. Even the way your shield gets scarred from impacts is equally impressive. And from a technical standpoint, these late (more like last…) generation games for the PS2 are really smoothing out the frame rates and stutters; there is also minimal pop-up and shearing.
In the sound department, we have a pretty solid showing as well. You have your average assortment of gunfire, screams, explosions, and blood-curdling cries for help and so on, expected in a police adventure such as this. But what really sets this title apart are its enemies' reactions. Many will yell to high heaven for help as their buddies are turned into Swiss cheese all around them. This effect is similar to the way foes react in Condemned: Criminal Origins, another moody police thriller. Along with this, there are a few cinematic sequences with generic voice acting, but at least the script isn’t half bad.
The soundtrack is a rip-roaring rock ensemble, glorifying the Butt Rock of my youth (think Ratt and Twisted Sister) - how can you beat that? It almost seems like the kind of music you would hear in the arcade machines, blasting away as you clean up onscreen. The only minor annoyance is the funky announcer who alarms you again and again when you get certain items and whatnot.