The appeal of platforming is that you only have a few actions to remember, but a wide variety of challenges to explore. Who knew there were so many combinations of jumping, butt-bouncing and pelting before the advent of
Mario and his imitators? I would even go back to side-scrolling arcade hits - my favorite being
Moon Patrol - that used simple combinations of timed jumps and attacks to good use.
Dylo's Adventure has all the right trappings, but falls short on execution. A joystick or some external controller will greatly improve the experience, but most casual Mac gamers will be using their keyboard. Arrow keys for running/jumping and the space-bar for throwing rocks is the extent of your control options here. Not only is there a big difference between running and standing jumps that will foil your attempts to move across platforms, but there are some weird glitches in the landscape. Some things, like platforms that fall or disappear some time after you land on them, are intentional but introduced too early in the game. Other items, like some slippery edge detection that causes you to fall or slide-and-fall where it appears you should be on solid ground, are just bad design or faulty programming. These items, in combination with the lumpy difficulty curve, create the impression that
Dylo's Adventure is an earnest but amateur first effort for South Winds. Perhaps some of the glitches or imbalances can be fixed with subsequent versions, but in the meantime this is a must-play only for the PC/Mac gamer with no other options.
Southwinds Games has just posted a major update to Dylo's Adventure, addressing some graphics, control and saving issues, along with adding multi-lingual support. Be sure to download the patch
here to maximize your Dylo enjoyment.