Fans of the original - are there really any fans of the original likely to play this? - know the adrenaline rush that a nearly impossible platformer can create. In a crowded genre of side-scrolling games,
Ghosts 'N Goblins was a standout. The story is your standard "princess kidnapped...must rescue" affair with the twist of some darkness a la
Diablo thrown into the typically saccharine old-school platformer. Forget butt-bouncing, Jack. This hero wears thick armor and carries some pointy steel weapons and throws magic fireballs like they're going out of style. From one stage to the next, you face off against more difficult bad guys and have to collect items and powerups to keep the killing field level. Jumping and running, climbing and avoiding an environment that seems to be an enemy in itself... this is an active game to be sure.
What makes Ultimate Ghosts 'N Goblins engrossing is that there is so much in any single level to do. Simply beating enemies isn't usually enough to carry you through the game. Collecting armor, weapons and magic items lets you improve your offensive capabilities. Other items recharge health or armor and protect you from a ravenous horde of evil minions and bosses. The minions can sometimes seem as bad as the bosses in other games, which speaks to the difficulty of the game. Weapon upgrades and shields or armor help you in most cases, but cursed items keep things interesting. What would have made things even more interesting would have been some multiplayer or online component. Okay, I'm nitpicking. The fans of classic gaming collectively scoff at me, but I say that developers who don't take advantage of the wireless ad hoc or infrastructure in PSP are behind the curve. Even some kind of item collection scheme or medal system that could be reflected in an online winners' board would have made the stakes a bit higher. The idea of a cooperative two-player version through ad hoc is apparently one whose time has not yet come.