As I alluded to earlier,
Motocross Challenge is a very deceptive game, which can be good or bad depending on what you’re expecting to get out of the game. Again, the visuals suggest more of an arcade styling similar to
Excitebike, and in some ways the game delivers just that. The controls, though complicated later on, are simple and it doesn’t take too long to simply jump into the game with just the basics. However, the bulk of the gameplay is styled more towards being a simulation, so in the long run, it will likely appeal to this audience instead of the casual fan.
Gameplay is broken up into two core modes: Challenge and Free Ride. Challenge is further broken up into three event types and is where most of your gameplay time is spent. Beat the Clock is a checkpoint race where you must complete laps around the track in a set amount of time. World Tour is the game’s racing component where you face off against three other racers in a fight to the finish. Finally there’s Trick Attack, where your goal is to accumulate a set number of trick points.
All events take place over the same set of ten tracks, each of which lend themselves well to each event type, though some are better suited for certain events than others. Some courses are heavy on jumps, which are great for pulling tricks, but not so much for racing. Also, some tracks like the Colorado Open are multi-tiered and can become disorienting your first few times through.
As you progress through events, you’ll unlock new bikes, tricks and tracks. Even though they have different stats which suggest that some are better suited for certain event types than others, the difference wasn’t that great. As a result, I tended to just stick with the last bike unlocked.
Free Ride is, as the name suggests, a free mode where you can pick a track and bike and just have fun tooling through courses. Tracks and bikes must be unlocked in Challenge mode before going into Free Ride. So, while it can help you hone your skills on tracks, it doesn’t make for a great training area since, by the time you’ve unlocked all the tracks, you’ve already finished the game.
Outside the two main modes, there isn’t much that will keep you coming back to Motocross Challenge once you’ve completed all of the events. There are no multiplayer modes, which is something the game practically screams for, even if it is a simple “Pass the System” Trick Challenge. A Track Editor would also go a long way.