Valkyrie Profile 2 opens with a slick CG movie that provides just enough questions to keep you going. The rest of the game relies mostly on in-game rendered cinematics to progress the story. At brief moments, there is little difference between these scenes and the CG. Effects like camera focus blur help to make things look top notch. In the moments where faces are stiff or lips are out of sync, the excellent voice acting carries the scene.
Graphically, VP2 seeps atmosphere. Backgrounds are packed with detail, with little things happening everywhere such as books being blown open by breezes. Some textures, especially in the background, tend to look a bit jagged, but they are forgivable. Lighting effects are quite impressive. You’ll see the intense haze from the sun in the desert and the soft glow of the moonlight on the outskirts of town. It’s still not common to be able to show off your widescreen TV with a console game, so I was happily surprised to find the option for widescreen here. All of this is a great example of what you’d expect from a game on a maturing system.
Valkyrie Profile 2’s opening score is sweeping and emotional, which is exactly what is needed in order to draw the player into the game. As for the rest of the game, the soundtrack consists of enjoyable orchestral tracks. If you’re a fan of other Square soundtracks (particularly their RPGs), you’ll probably find something you like here. I found myself enjoying loitering in at least one area to listen to a particular song, but I know some may listen and call it “nothing new.” I do have one bone to pick, and that is the fact that you cannot change the sound levels. It certainly would have helped me hear voices over the battle background music at times.