The real estate that allowed for some easy item switching on the DS just isn't present for the GBA. Without introducing lots of sub-menus or cluttering up the screen, switching from character to character is done with a few button presses. Items on screen are clearly identified visually as belonging to one brother or another. My only complaint on the design of Tipton Caper is that different areas on the game are too similar and lack distinct landmarks. There are neat gameplay devices that have the brothers splitting up and it can be hard to move around when one screen looks just like two or three others. The music isn't realized as well in this version, which is simply the GBA capability compared to the DS. Even so, there are some nice, simple tunes that play through levels and sound effects for different items and tools the boys use.