Castlevania: Portrait of Ruin follows the same
Metroid-style gameplay as recent installments. However,
PoR also pays homage to pre-
Symphony games by including small, self-contained levels as well. Taking control of both Jonathan Morris, the son of
Bloodline’s John, or Charlotte Aulin you travel through Dracula’s castle, this time on a mission to stop an evil vampire from taking Dracula’s power.
Compared to previous versions, Dracula’s castle is scaled back in PoR. It is still big, though your progression through the castle is much more linear. In the end, it only serves as a large hub connecting the game’s other nine levels, all of which are accessed though portals in paintings. The number of secret areas has been reduced as well. There are still plenty of nooks and crannies to discover, though not as many as in past games.
Levels are laid out similar to the castle and follow the same linear pacing. Once or twice you may need to return to one once you have uncovered a new spell or ability, though for the most part, they are self-contained and straightforward. Since you are no longer confined to the castle, locations are rather diverse in appearance. Locations range from an old town, to an Egyptian pyramid, to a twisted circus that literally twists around itself.
Going through just the main game, PoR can take anywhere from 6 – 12 hours depending on the number of side quests you decide to complete. Early in the game, you meet a spirit named Wind who offers to train you by giving you a number of challenges to face. These include mastering sub-weapons, learning a special move or collecting items from the castle. The rewards are usually worth the trouble, since it is the only way to get some of the game’s more powerful weapons and some ever helpful HP/ MP upgrades.
You can only have five quests active at any given time, and you must complete them in order to gain more. None of the quests are unreasonable, but some take time to complete. However, a select few require that you find special items from around the castle. These items are never marked as quest items, so it is possible that you might accidentally sell them before completing the quest. Since there is no way to buy back items once they are sold, you can end up screwing yourself out of rewards, including a very nice one that you get for finishing all of the quests.
In addition to completing side-quests, you can also spend time ferreting out secret locations for rare pieces of armor, spells, abilities or HP/MP upgrades. You can also spend time completing the bestiary, mapping out the entire castle or mastering all of the sub-weapons. And, in true Castlevania form, there is at least one big story event that ends up opening an optional second part of the game. Additional game modes are unlocked once you complete the main quest.
Making use of the DS’s WiFi capabilities, PoR offers a co-op mode. The number of co-op levels is limited, though it is still a fun diversion. You can also use the WiFi connection to open up an online shop where you can sell your unused spoils or buy any quest items you may have accidentally sold. Prices are pre-determined, so customers shouldn’t fear inflated prices for rare items like the long sword or pieces of nun’s clothing.